DocumentCode
2058973
Title
FizzX: Multiplayer time manipulation in networked games
Author
Ratti, Saurabh ; Towle, Colin ; Proulx, Pascal ; Shirmohammadi, Shervin
Author_Institution
Distrib. & Collaborative Virtual Environments Res. Lab. (DISCOVER Lab.), Univ. of Ottawa, Ottawa, ON, Canada
fYear
2009
fDate
23-24 Nov. 2009
Firstpage
1
Lastpage
2
Abstract
We present a first attempt at designing and implementing distributed time manipulation in multiplayer networked games.
Keywords
computer games; local area networks; synchronisation; FizzX game engine; distributed time manipulation; multiplayer networked games; Buffer storage; Collaboration; Delay; Design engineering; Engines; History; Information technology; Physics; Synchronization; Virtual environment; multiplayer time manipulation; networked games;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
Conference_Location
Paris
Print_ISBN
978-1-4244-5603-1
Electronic_ISBN
978-1-4244-5604-8
Type
conf
DOI
10.1109/NETGAMES.2009.5446232
Filename
5446232
Link To Document