• DocumentCode
    2058973
  • Title

    FizzX: Multiplayer time manipulation in networked games

  • Author

    Ratti, Saurabh ; Towle, Colin ; Proulx, Pascal ; Shirmohammadi, Shervin

  • Author_Institution
    Distrib. & Collaborative Virtual Environments Res. Lab. (DISCOVER Lab.), Univ. of Ottawa, Ottawa, ON, Canada
  • fYear
    2009
  • fDate
    23-24 Nov. 2009
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    We present a first attempt at designing and implementing distributed time manipulation in multiplayer networked games.
  • Keywords
    computer games; local area networks; synchronisation; FizzX game engine; distributed time manipulation; multiplayer networked games; Buffer storage; Collaboration; Delay; Design engineering; Engines; History; Information technology; Physics; Synchronization; Virtual environment; multiplayer time manipulation; networked games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on
  • Conference_Location
    Paris
  • Print_ISBN
    978-1-4244-5603-1
  • Electronic_ISBN
    978-1-4244-5604-8
  • Type

    conf

  • DOI
    10.1109/NETGAMES.2009.5446232
  • Filename
    5446232