• DocumentCode
    2059108
  • Title

    Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback

  • Author

    Marchal, Maud ; Lécuyer, Anatole ; Cirio, Gabriel ; Bonnet, Laurent ; Emily, Mathieu

  • Author_Institution
    INSA/INRIA Rennes, Rennes, France
  • fYear
    2010
  • fDate
    20-21 March 2010
  • Firstpage
    19
  • Lastpage
    26
  • Abstract
    We introduce novel interactive techniques to simulate the sensation of walking up and down in immersive virtual worlds based on visual feedback. Our method consists in modifying the motion of the virtual subjective camera while the user is really walking in an immersive virtual environment. The modification of the virtual viewpoint is a function of the variations in the height of the virtual ground. Three effects are proposed: (1) a straightforward modification of the camera´s height, (2) a modification of the camera´s navigation velocity, (3) a modification of the camera´s orientation. They were tested in an immersive virtual reality setup in which the user is really walking. A Desktop configuration where the user is seated and controls input devices was also tested and compared to the real walking configuration. Experimental results show that our visual techniques are very efficient for the simulation of two canonical shapes: bumps and holes located on the ground. Interestingly, a strong ¿orientation-height illusion¿ is found, as changes in pitch viewing orientation produce perception of height changes (although camera´s height remains strictly the same in this case). Our visual effects could be applied in various virtual reality applications such as urban or architectural project reviews or training, as well as in videogames, in order to provide the sensation of walking on uneven grounds.
  • Keywords
    cameras; interactive devices; virtual reality; camera height; camera motion; camera navigation velocity; camera orientation; desktop configuration; immersive virtual reality; immersive virtual world; interactive technique; orientation-height illusion; pitch viewing orientation; real walking configuration; virtual ground; virtual subjective camera; virtual viewpoint; visual effect; visual feedback; Cameras; Feedback; Legged locomotion; Mice; Navigation; Shape; Testing; Virtual environment; Virtual reality; Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2010 IEEE Symposium on
  • Conference_Location
    Waltham, MA
  • Print_ISBN
    978-1-4244-6846-1
  • Electronic_ISBN
    978-1-4244-6845-4
  • Type

    conf

  • DOI
    10.1109/3DUI.2010.5446238
  • Filename
    5446238