• DocumentCode
    2062393
  • Title

    Games@large graphics streaming architecture

  • Author

    Nave, Itay ; David, Haggai ; Shani, Alex ; Tzruya, Yoav ; Laikari, Arto ; Eisert, Peter ; Fechteler, Philipp

  • Author_Institution
    Exent Technol. Ltd., Petah Tikva
  • fYear
    2008
  • fDate
    14-16 April 2008
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In coming years we will see low cost networked consumer electronics (CE) devices dominating the living room. Various applications will be offered, including IPTV, VoIP, VoD, PVR and others. With regards to gaming, the need to compete with PlayStation and Xbox will require a radical change in system architecture. While traditional CE equipment suffers from having to meet low BOM (bill of materials) targets, dictated by highly competitive market and cable companies targeted costs, consoles enjoy superior hardware and software capabilities, being able to offset hardware and BOM costs with software royalties. Exent Technologies is leading the European FP6 Integrated Project Games@Large, whose mission is to research, develop and implement a new platform aimed at providing users with a richer variety of entertainment experience in familiar environments, such as their house, hotel room, and Internet Cafe. This will support low-cost, ubiquitous game-play throughout such environments, while taking advantage of existing hardware and providing multiple members of the family and community the ability to play simultaneously and to share experiences. This paper focuses on one of the innovative aspects of the Games@Large project idea - the interactive streaming of graphical output to client devices. This is achieved by capturing the graphical commands at the DirectX API on the server and rendering them locally, resulting in high visual quality and enabling multiple game execution. In order to support also small handheld devices which lack hardware graphics support, an enhanced video method is additionally provided.
  • Keywords
    computer games; computer graphics; software architecture; DirectX API; Games@Large; IPTV; Internet Cafe; PlayStation; VoD; VoIP; Xbox; bill of materials; consumer electronics; graphics streaming architecture; hardware graphics support; video method; Bills of materials; Computer architecture; Consumer electronics; Costs; Games; Graphics; Hardware; IPTV; Internet; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2008. ISCE 2008. IEEE International Symposium on
  • Conference_Location
    Vilamoura
  • Print_ISBN
    978-1-4244-2422-1
  • Electronic_ISBN
    978-1-4244-2422-1
  • Type

    conf

  • DOI
    10.1109/ISCE.2008.4559473
  • Filename
    4559473