DocumentCode
2073547
Title
Transmedial worlds - rethinking cyberworld design
Author
Klastrup, Lisbeth ; Tosca, Susana
Author_Institution
Center for Comput. Games Res., IT Univ. of Copenhagen, Denmark
fYear
2004
fDate
18-20 Nov. 2004
Firstpage
409
Lastpage
416
Abstract
In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a world. Through some examples, we argue that applying this concept to the analysis of cyberworlds can reveal interesting results, as well as being a useful tool for designers of cyberworlds to plan their content.
Keywords
computer games; entertainment; humanities; virtual reality; adaptation theory; computer games; cyberworld design; transmedial worlds; virtual reality; Books; Computer graphics; Earth; Fans; Game theory; Marine animals; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2004 International Conference on
Print_ISBN
0-7695-2140-1
Type
conf
DOI
10.1109/CW.2004.67
Filename
1366205
Link To Document