• DocumentCode
    2073547
  • Title

    Transmedial worlds - rethinking cyberworld design

  • Author

    Klastrup, Lisbeth ; Tosca, Susana

  • Author_Institution
    Center for Comput. Games Res., IT Univ. of Copenhagen, Denmark
  • fYear
    2004
  • fDate
    18-20 Nov. 2004
  • Firstpage
    409
  • Lastpage
    416
  • Abstract
    In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a world. Through some examples, we argue that applying this concept to the analysis of cyberworlds can reveal interesting results, as well as being a useful tool for designers of cyberworlds to plan their content.
  • Keywords
    computer games; entertainment; humanities; virtual reality; adaptation theory; computer games; cyberworld design; transmedial worlds; virtual reality; Books; Computer graphics; Earth; Fans; Game theory; Marine animals; Writing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2004 International Conference on
  • Print_ISBN
    0-7695-2140-1
  • Type

    conf

  • DOI
    10.1109/CW.2004.67
  • Filename
    1366205