• DocumentCode
    2077198
  • Title

    A game-theoretic approach for cooperation stimulation in peer-to-peer streaming networks

  • Author

    Xin Kang ; Yongdong Wu

  • Author_Institution
    Inst. for Infocomm Res., Singapore, Singapore
  • fYear
    2013
  • fDate
    9-13 June 2013
  • Firstpage
    2283
  • Lastpage
    2287
  • Abstract
    With high scalability, high video streaming quality, and low bandwidth requirement, peer-to-peer (P2P) streaming systems are gradually replacing their server-client-based counterparts in the realm of delivering multimedia content over the internet. However, current P2P streaming systems are suffering from “free-riding” due to the peers´ selfish nature. In this paper, we propose a credit-based incentive mechanism to encourage peers to cooperate with each other. The proposed mechanism provides service differentiation for peers with different credits and connection types through biased resource allocation. A Stackelberg game is formulated to obtain the optimal resource allocation strategy, which can jointly maximize the revenue of the uploader and the utilities of the downloaders. Especially, the selfish nature of peers is taken into consideration when designing the utility functions of the Stackelberg game. It is shown that the proposed resource allocation scheme is effective in providing service differentiation for peers and stimulating them to make contribution to the P2P streaming system.
  • Keywords
    Internet; client-server systems; cooperative communication; game theory; multimedia communication; peer-to-peer computing; resource allocation; video streaming; Internet; Stackelberg game; bandwidth requirement; biased resource allocation; cooperation stimulation; credit-based incentive mechanism; current P2P streaming systems; game-theoretic approach; multimedia content; optimal resource allocation strategy; peer-to-peer streaming networks; resource allocation scheme; server-client-based counterparts; service differentiation; utility functions; video streaming quality; Bandwidth; Channel allocation; Games; Multimedia communication; Peer-to-peer computing; Resource management; Streaming media;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications (ICC), 2013 IEEE International Conference on
  • Conference_Location
    Budapest
  • ISSN
    1550-3607
  • Type

    conf

  • DOI
    10.1109/ICC.2013.6654869
  • Filename
    6654869