• DocumentCode
    2106896
  • Title

    Using zone code to manage a Content-Addressable Network for Distributed Simulations

  • Author

    Zhongtao Li ; Weis, Torben

  • Author_Institution
    Dept. of Distrib. Syst., Univ. Duisburg-Essen, Duisburg, Germany
  • fYear
    2012
  • fDate
    9-11 Nov. 2012
  • Firstpage
    1350
  • Lastpage
    1357
  • Abstract
    In this paper we introduce zone code to manage a Content-Addressable Network for Distributed Simulations (CANS), which simulates two-dimensional worlds (for example MMVE games or city traffic simulations). CANS inherits from CAN the basic concepts of splitting a rectangular area into zones which are then assigned to peers. The peers carry out the simulation for the zone assigned to them. The area should be split in such a way that there is as little communication between the peers as possible. This is the case for quadratic zones, because then a car or player needs in average the maximum time to cross a zone. A problem of CAN is the re-organization of the area into (ideally) equally sized rectangular zones upon peers leaving the system. Therefore, we introduce zone code which helps to reorganize the area when peers leave.
  • Keywords
    computer network management; content-addressable storage; network coding; peer-to-peer computing; 2D world simulation; CAN management; P2P; content addressable network; distributed simulations; quadratic zone; zone assignment; zone code; CAN; Distributed Simulation; P2P;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Technology (ICCT), 2012 IEEE 14th International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4673-2100-6
  • Type

    conf

  • DOI
    10.1109/ICCT.2012.6511418
  • Filename
    6511418