DocumentCode
2106896
Title
Using zone code to manage a Content-Addressable Network for Distributed Simulations
Author
Zhongtao Li ; Weis, Torben
Author_Institution
Dept. of Distrib. Syst., Univ. Duisburg-Essen, Duisburg, Germany
fYear
2012
fDate
9-11 Nov. 2012
Firstpage
1350
Lastpage
1357
Abstract
In this paper we introduce zone code to manage a Content-Addressable Network for Distributed Simulations (CANS), which simulates two-dimensional worlds (for example MMVE games or city traffic simulations). CANS inherits from CAN the basic concepts of splitting a rectangular area into zones which are then assigned to peers. The peers carry out the simulation for the zone assigned to them. The area should be split in such a way that there is as little communication between the peers as possible. This is the case for quadratic zones, because then a car or player needs in average the maximum time to cross a zone. A problem of CAN is the re-organization of the area into (ideally) equally sized rectangular zones upon peers leaving the system. Therefore, we introduce zone code which helps to reorganize the area when peers leave.
Keywords
computer network management; content-addressable storage; network coding; peer-to-peer computing; 2D world simulation; CAN management; P2P; content addressable network; distributed simulations; quadratic zone; zone assignment; zone code; CAN; Distributed Simulation; P2P;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Technology (ICCT), 2012 IEEE 14th International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4673-2100-6
Type
conf
DOI
10.1109/ICCT.2012.6511418
Filename
6511418
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