DocumentCode
21181
Title
Applicability of GPGPU Computing to Real-Time AI Solutions in Games
Author
Blewitt, W. ; Ushaw, G. ; Morgan, G.
Author_Institution
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
Volume
5
Issue
3
fYear
2013
fDate
Sept. 2013
Firstpage
265
Lastpage
275
Abstract
This paper reviews developments in general purpose computing on graphics processor units (GPGPU computing) from the perspective of video-game-related artificial intelligence (AI). We present an overview of the field, beginning with early shader language solutions and continuing to discuss three accessible platforms for GPGPU development: CUDA, OpenCL, and Direct Compute. Consideration is given to the commercial and practical realities which hinder the adoption of GPGPU solutions within video game AI, and developments in GPGPU computing directly relevant to common AI practices within the video games industry are reviewed in depth.
Keywords
artificial intelligence; computer games; graphics processing units; parallel architectures; CUDA; Direct Compute; GPGPU computing; OpenCL; artificial intelligence; graphics processor units; real-time AI solution; video-game; Artificial intelligence; Context; Games; Graphics; Graphics processing units; Hardware; Industries; Artificial intelligence (AI); GPU computing; games; general purpose computing on graphics processor unit (GPGPU);
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2013.2258156
Filename
6502211
Link To Document