• DocumentCode
    2129687
  • Title

    Fast CSG Voxelization by Frame Buffer Pixel Mapping

  • Author

    Liao, Duoduo ; Fang, Shiaofen

  • fYear
    2000
  • fDate
    9-10 Oct. 2000
  • Firstpage
    43
  • Lastpage
    48
  • Abstract
    This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and frame buffer pixel operations, the algorithm can interactively generate a binary volume of the CSG model. The result can be used for volume rendering and other applications. Boolean operations are implicitly computed by a Point-Classification Map, and implemented by a hardware assisted frame buffer pixel map. The algorithm can be applied to any regions of interest of the model, thus provides a multi-resolution rendering solution through dynamic voxelization of the viewing regions. Since no pre-processing is required for any change of the CSG tree, it can be used as an effective rendering tool in a volumetric CSG modeling environment.
  • Keywords
    Amorphous materials; Data mining; Displays; Graphics; Hardware; Information science; Rendering (computer graphics); Sampling methods; Solid modeling; Surgery; 3D texture mapping; CSG modeling; volume rendering; voxelization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Visualization, 2000. VV 2000. IEEE Symposium on
  • Conference_Location
    Salt Lake City, UT, USA
  • Print_ISBN
    1-58113-308-1
  • Type

    conf

  • DOI
    10.1109/VV.2000.10005
  • Filename
    4384232