DocumentCode
2129687
Title
Fast CSG Voxelization by Frame Buffer Pixel Mapping
Author
Liao, Duoduo ; Fang, Shiaofen
fYear
2000
fDate
9-10 Oct. 2000
Firstpage
43
Lastpage
48
Abstract
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and frame buffer pixel operations, the algorithm can interactively generate a binary volume of the CSG model. The result can be used for volume rendering and other applications. Boolean operations are implicitly computed by a Point-Classification Map, and implemented by a hardware assisted frame buffer pixel map. The algorithm can be applied to any regions of interest of the model, thus provides a multi-resolution rendering solution through dynamic voxelization of the viewing regions. Since no pre-processing is required for any change of the CSG tree, it can be used as an effective rendering tool in a volumetric CSG modeling environment.
Keywords
Amorphous materials; Data mining; Displays; Graphics; Hardware; Information science; Rendering (computer graphics); Sampling methods; Solid modeling; Surgery; 3D texture mapping; CSG modeling; volume rendering; voxelization;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization, 2000. VV 2000. IEEE Symposium on
Conference_Location
Salt Lake City, UT, USA
Print_ISBN
1-58113-308-1
Type
conf
DOI
10.1109/VV.2000.10005
Filename
4384232
Link To Document