• DocumentCode
    2131323
  • Title

    Decompressing Perceptually Adaptive Normal Map Compression (PANMC) images in hardware

  • Author

    Hansen, Martin ; Bellemare, Adam ; Wong, Alexander ; Bishop, William

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Waterloo Univ., Waterloo, ON
  • fYear
    2008
  • fDate
    4-7 May 2008
  • Abstract
    3D games use normal mapping techniques to improve the realism and visual detail of scenes when lighting models are applied. Normal map data is typically compressed to reduce the data storage requirements of a normal map image for a complex object. This paper presents a hardware implementation of a decompression algorithm for a recently proposed compression technique for normal map images. The hardware design was developed using VHDL and prototyped on a field programmable gate array (FPGA) development board. The design is suitable for implementation in modern graphics processing hardware. Experimental results demonstrate that the design is capable of achieving the frame rates required for high definition gaming experiences.
  • Keywords
    computer games; computer graphic equipment; field programmable gate arrays; hardware description languages; 3D games; VHDL; decompression algorithm; field programmable gate array; graphics processing hardware; perceptually adaptive normal map compression; Bandwidth; Compression algorithms; Field programmable gate arrays; Graphics; Hardware; Image coding; Image storage; Layout; Prototypes; Testing; 3D graphics; FPGA; Normal maps; compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical and Computer Engineering, 2008. CCECE 2008. Canadian Conference on
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    0840-7789
  • Print_ISBN
    978-1-4244-1642-4
  • Electronic_ISBN
    0840-7789
  • Type

    conf

  • DOI
    10.1109/CCECE.2008.4564617
  • Filename
    4564617