DocumentCode
2131323
Title
Decompressing Perceptually Adaptive Normal Map Compression (PANMC) images in hardware
Author
Hansen, Martin ; Bellemare, Adam ; Wong, Alexander ; Bishop, William
Author_Institution
Dept. of Electr. & Comput. Eng., Waterloo Univ., Waterloo, ON
fYear
2008
fDate
4-7 May 2008
Abstract
3D games use normal mapping techniques to improve the realism and visual detail of scenes when lighting models are applied. Normal map data is typically compressed to reduce the data storage requirements of a normal map image for a complex object. This paper presents a hardware implementation of a decompression algorithm for a recently proposed compression technique for normal map images. The hardware design was developed using VHDL and prototyped on a field programmable gate array (FPGA) development board. The design is suitable for implementation in modern graphics processing hardware. Experimental results demonstrate that the design is capable of achieving the frame rates required for high definition gaming experiences.
Keywords
computer games; computer graphic equipment; field programmable gate arrays; hardware description languages; 3D games; VHDL; decompression algorithm; field programmable gate array; graphics processing hardware; perceptually adaptive normal map compression; Bandwidth; Compression algorithms; Field programmable gate arrays; Graphics; Hardware; Image coding; Image storage; Layout; Prototypes; Testing; 3D graphics; FPGA; Normal maps; compression;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Computer Engineering, 2008. CCECE 2008. Canadian Conference on
Conference_Location
Niagara Falls, ON
ISSN
0840-7789
Print_ISBN
978-1-4244-1642-4
Electronic_ISBN
0840-7789
Type
conf
DOI
10.1109/CCECE.2008.4564617
Filename
4564617
Link To Document