DocumentCode
2147867
Title
Progressive Animation Sequences
Author
Pai-Feng Lee
Author_Institution
Dept. of Wealth Manage., Hsing Wu Univ., Taiwan
fYear
2013
fDate
6-8 Aug. 2013
Firstpage
11
Lastpage
16
Abstract
3D animations have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network, etc.This study proposes a multiresolution representation for 3D animation. The results show that the coarse animation appears by using only 10% of the original faces. More detailed animation appears by using 80% of original faces, but only requires 3% of original storage space. Consequently, this approach enables a continuous level of detail for dynamic 3D mesh sequences.
Keywords
computer animation; image representation; image resolution; rendering (computer graphics); 3D animations; coarse animation; dynamic 3D mesh sequences; dynamic mesh data; gaming industries; huge storage requirements; movie industries; multiresolution representation; progressive animation sequences; rendering; Animation; Equations; Geometry; Indexes; Mathematical model; Principal component analysis; Three-dimensional displays; Progressive animation; compression; dynamic 3D mesh;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualization (CGIV), 2013 10th International Conference
Conference_Location
Macau
Type
conf
DOI
10.1109/CGIV.2013.32
Filename
6658153
Link To Document