• DocumentCode
    2147867
  • Title

    Progressive Animation Sequences

  • Author

    Pai-Feng Lee

  • Author_Institution
    Dept. of Wealth Manage., Hsing Wu Univ., Taiwan
  • fYear
    2013
  • fDate
    6-8 Aug. 2013
  • Firstpage
    11
  • Lastpage
    16
  • Abstract
    3D animations have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network, etc.This study proposes a multiresolution representation for 3D animation. The results show that the coarse animation appears by using only 10% of the original faces. More detailed animation appears by using 80% of original faces, but only requires 3% of original storage space. Consequently, this approach enables a continuous level of detail for dynamic 3D mesh sequences.
  • Keywords
    computer animation; image representation; image resolution; rendering (computer graphics); 3D animations; coarse animation; dynamic 3D mesh sequences; dynamic mesh data; gaming industries; huge storage requirements; movie industries; multiresolution representation; progressive animation sequences; rendering; Animation; Equations; Geometry; Indexes; Mathematical model; Principal component analysis; Three-dimensional displays; Progressive animation; compression; dynamic 3D mesh;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualization (CGIV), 2013 10th International Conference
  • Conference_Location
    Macau
  • Type

    conf

  • DOI
    10.1109/CGIV.2013.32
  • Filename
    6658153