DocumentCode
2150448
Title
Efficient network transmission of virtual human bodies
Author
Capin, Tolga ; Jovovic, Maja ; Esmerado, Joaquim ; Aubel, Amaury ; Thalmann, Daniel
Author_Institution
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
fYear
1998
fDate
8-10 Jun 1998
Firstpage
41
Lastpage
48
Abstract
Integrating virtual human animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new complexity in the communication, representation and streaming of animations. This might create a significant overhead, especially as the number of participants in the simulation increases. In this paper, we present problems and solutions to efficiently transmit virtual human data over the network
Keywords
computer animation; computer networks; data communication; digital simulation; virtual reality; animation; articulated structure; network load; network transmission; networked virtual environments; overhead; participant number; simulation; streaming; virtual embodiments; virtual human bodies; Computer graphics; Facial animation; Humans; ISO standards; MPEG 4 Standard; Prototypes; Space technology; Standardization; Video compression; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 98. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-8186-8541-7
Type
conf
DOI
10.1109/CA.1998.681906
Filename
681906
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