DocumentCode
2155294
Title
Estimation of Light Source Environment for Illumination Consistency of Augmented Reality
Author
Feng, Yan
Volume
3
fYear
2008
fDate
27-30 May 2008
Firstpage
771
Lastpage
775
Abstract
To realize a seamless augmented reality system, proper simulation of real lighting is an important factor. In this paper, two spheres with Lambert surface are introduced in the real scene. Through image analysis and analytical geometry of three dimensions, the illumination parameters of the real scene are estimated automatically. These parameters describe a point light source and ambient light. Using the estimated illumination parameters, the synthetic scene is relighted through inserting proper virtual light sources in the scene graph tree. This work explores an image-based and post-illumination-processing approach to rapidly improve illumination consistency in augmented reality. Experimental results with a virtual blue goblet mixed into the real scene show that the proposed system can make the illumination in both scenes are identical.
Keywords
Augmented reality; Educational institutions; Geometry; Image analysis; Layout; Light sources; Lighting; Mirrors; Photometry; Signal processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing, 2008. CISP '08. Congress on
Conference_Location
Sanya, China
Print_ISBN
978-0-7695-3119-9
Type
conf
DOI
10.1109/CISP.2008.87
Filename
4566587
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