• DocumentCode
    2155294
  • Title

    Estimation of Light Source Environment for Illumination Consistency of Augmented Reality

  • Author

    Feng, Yan

  • Volume
    3
  • fYear
    2008
  • fDate
    27-30 May 2008
  • Firstpage
    771
  • Lastpage
    775
  • Abstract
    To realize a seamless augmented reality system, proper simulation of real lighting is an important factor. In this paper, two spheres with Lambert surface are introduced in the real scene. Through image analysis and analytical geometry of three dimensions, the illumination parameters of the real scene are estimated automatically. These parameters describe a point light source and ambient light. Using the estimated illumination parameters, the synthetic scene is relighted through inserting proper virtual light sources in the scene graph tree. This work explores an image-based and post-illumination-processing approach to rapidly improve illumination consistency in augmented reality. Experimental results with a virtual blue goblet mixed into the real scene show that the proposed system can make the illumination in both scenes are identical.
  • Keywords
    Augmented reality; Educational institutions; Geometry; Image analysis; Layout; Light sources; Lighting; Mirrors; Photometry; Signal processing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing, 2008. CISP '08. Congress on
  • Conference_Location
    Sanya, China
  • Print_ISBN
    978-0-7695-3119-9
  • Type

    conf

  • DOI
    10.1109/CISP.2008.87
  • Filename
    4566587