• DocumentCode
    2170907
  • Title

    Efficient rendering of local subsurface scattering

  • Author

    Mertens, Tom ; Kautz, Jan ; Bekaert, Philippe ; Van Reeth, Frank ; Seidel, Hans-Peter

  • Author_Institution
    Limburgs Univ. Centrum, Deipenbeek, Belgium
  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    51
  • Lastpage
    58
  • Abstract
    A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an important sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image-space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.
  • Keywords
    image sampling; interactive systems; rendering (computer graphics); graphics hardware; hardware acceleration; hardware rendering; image rendering; image space; image-based rendering; light source modeling; local illumination; local subsurface scattering effects rendering; physically-based acquisition; physically-based modeling; sampling scheme; skin rendering; Computer graphics; Dairy products; Hardware; Light scattering; Monte Carlo methods; Optical reflection; Optical scattering; Particle scattering; Rendering (computer graphics); Skin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238246
  • Filename
    1238246