DocumentCode
2171362
Title
Shadow generation using discretized shadow volume in angular coordinates
Author
Thakur, Khageshwar ; Cheng, Fuhua Frank ; Miura, Kenjiro T.
Author_Institution
Lexmark Int. Inc, Lexington, KY, USA
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
224
Lastpage
233
Abstract
A technique to improve the performance of the shadow-volume method is presented. This technique does not require (1) extensive edge/edge intersection tests and intersection angle computation in shadow polygon construction, or (2) any ray/shadow-polygon intersection tests during scan-conversion. The first task is achieved by constructing ridge edge (RE) loops, an inexact form of silhouette, instead of the silhouette. The RE loops give us the shadow volume without any expensive computation. The second task is achieved by discretizing the shadow volume into angular spans. The angular spans, which correspond to scan lines, are stored in a lookup table. This lookup table enables us to mark the pixels that are in shadow directly, without the need of performing any ray/shadow-polygon intersection tests. In addition, the shadow on an object is determined on a line-by-line basis instead of a pixel-by-pixel basis. The new technique is efficient enough to achieve real time performance, without any special hardware, while being scalable with scene size.
Keywords
computer vision; rendering (computer graphics); table lookup; angular spans; lookup table; ridge edge loops; shadow generation; shadow volume discretization; shadow volume method; Computer graphics; Hardware; Layout; Light sources; Lighting; Optical refraction; Performance evaluation; Ray tracing; Table lookup; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238264
Filename
1238264
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