DocumentCode
2172796
Title
Visual 3D computer graphic design-simulation in technology education
Author
Connolly, Patrick ; Ross, William A.
Author_Institution
Dept. of Comput. Graphics Technol., Purdue Univ., West Lafayette, IN, USA
fYear
2002
fDate
2002
Firstpage
259
Lastpage
264
Abstract
Ideally, freshman level students entering technology and engineering programs should possess an innate or intuitive understanding of the relationship between interacting physical objects and the mathematical and graphical fundamentals that describe that interaction. Developing and refining an understanding of that relationship is an important foundational preparation for students preparing for occupations in these fields. Historically, the development of that process has been accomplished predominantly through numerical mathematical means that often necessitate presenting important principles to students as numerical or nonvisual abstractions. The objective of this paper is to describe initial efforts to develop highly graphical visual, spatial, audile, motion-based methods which address a vital emerging goal in applied computer graphics instruction; problem solving through 3D computer graphic design-simulation.
Keywords
CAD; computer graphics; computer science education; educational courses; computer graphics instruction; computer science education; freshman level students; motion-based methods; nonvisual abstractions; technology education; visual 3D computer graphic design-simulation; Animation; Computational modeling; Computer graphics; Computer science education; Computer simulation; Discrete event simulation; Educational programs; Educational technology; Problem-solving; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2002. Proceedings. Sixth International Conference on
ISSN
1093-9547
Print_ISBN
0-7695-1656-4
Type
conf
DOI
10.1109/IV.2002.1028785
Filename
1028785
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