• DocumentCode
    2176053
  • Title

    On the priority approach to hidden-surface algorithms

  • Author

    Yao, F.

  • fYear
    1980
  • fDate
    13-15 Oct. 1980
  • Firstpage
    301
  • Lastpage
    307
  • Abstract
    The task of eliminating invisible parts when generating an image is one of the central problems in computer graphics. One approach achieves the desired obscuring effect by assigning priority numbers to the faces of an object. Image generation can be speeded up significantly in these priority schemes if priority information of the faces can be partly computed in advance, before a viewing position is specified. These observations were first made by Schumacker and are utilized to advantage in simulation applications. However, the priority calculations are usually done manually, for lack of an adequate theoretical understanding. In this paper we study the underlying mathematical structure of these priority orders, and present efficient algorithms for handling some special classes of geometrical configurations.
  • Keywords
    Aerospace simulation; Application software; Computational modeling; Computer displays; Computer graphics; Image generation; Layout; Paints; Performance evaluation; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Foundations of Computer Science, 1980., 21st Annual Symposium on
  • Conference_Location
    Syracuse, NY, USA
  • ISSN
    0272-5428
  • Type

    conf

  • DOI
    10.1109/SFCS.1980.32
  • Filename
    4567831