DocumentCode
2176053
Title
On the priority approach to hidden-surface algorithms
Author
Yao, F.
fYear
1980
fDate
13-15 Oct. 1980
Firstpage
301
Lastpage
307
Abstract
The task of eliminating invisible parts when generating an image is one of the central problems in computer graphics. One approach achieves the desired obscuring effect by assigning priority numbers to the faces of an object. Image generation can be speeded up significantly in these priority schemes if priority information of the faces can be partly computed in advance, before a viewing position is specified. These observations were first made by Schumacker and are utilized to advantage in simulation applications. However, the priority calculations are usually done manually, for lack of an adequate theoretical understanding. In this paper we study the underlying mathematical structure of these priority orders, and present efficient algorithms for handling some special classes of geometrical configurations.
Keywords
Aerospace simulation; Application software; Computational modeling; Computer displays; Computer graphics; Image generation; Layout; Paints; Performance evaluation; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 1980., 21st Annual Symposium on
Conference_Location
Syracuse, NY, USA
ISSN
0272-5428
Type
conf
DOI
10.1109/SFCS.1980.32
Filename
4567831
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