DocumentCode
2180915
Title
Naked objects versus traditional mobile platform development: a comparative case study
Author
Keranen, Heikki ; Abrahamsson, Pekka
Author_Institution
VTT Tech. Res. Centre of Finland, Oulu, Finland
fYear
2005
fDate
30 Aug.-3 Sept. 2005
Firstpage
274
Lastpage
281
Abstract
It has been suggested that use of the naked objects pattern could contribute to business agility of applications and reduce the amount of the application code up to 75 percent in a desktop environment. Very little empirical evidence exists to support these claims, however. This paper reports results of a study where two agile software development projects created the same mobile application using two different technologies. The first project did the development using the traditional mobile platform, and the second project used the naked objects framework. Both projects used the same agile software development process. The results show that naked objects produced 79% less application code and 91% less user interface code. Yet, the version of the naked objects framework used was not found to be mature enough for proper implementation of all required functionality. It is concluded that, if further developed, naked objects can be a very potential technical development platform for business-oriented applications. Implications of the study are addressed.
Keywords
mobile computing; object-oriented programming; software engineering; agile software development; business agility; business-oriented application; mobile application; mobile platform development; naked objects; user interface code; Application software; Computer aided software engineering; Information processing; Java; Mobile handsets; Programming; Software engineering; Stock markets; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering and Advanced Applications, 2005. 31st EUROMICRO Conference on
Print_ISBN
0-7695-2431-1
Type
conf
DOI
10.1109/EUROMICRO.2005.42
Filename
1517752
Link To Document