• DocumentCode
    2181379
  • Title

    Emotionally adapted games as a source for positive experiences

  • Author

    Saari, Timo

  • Author_Institution
    Temple Univ., Temple, TX
  • fYear
    2009
  • fDate
    21-23 May 2009
  • Firstpage
    536
  • Lastpage
    541
  • Abstract
    This paper discusses computer games as sources of positive experiences. An approach to customization of emotion and mood during gameplay is presented as an example of a possibility to facilitate positive emotional states. Different types of emotional regulation with games are discussed and implications to designing games with an emphasis on positive experiences are presented.
  • Keywords
    cognition; computer games; emotion recognition; human factors; computer game; emotion customization; positive experience; Adaptive systems; Communications technology; Context; Games; Information technology; Mood; Motion pictures; Psychology; Social network services; Virtual environment; Psychological Customization; adaptive systems; customization; emotion; emotionally adapted games; games; psychological effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Human System Interactions, 2009. HSI '09. 2nd Conference on
  • Conference_Location
    Catania
  • Print_ISBN
    978-1-4244-3959-1
  • Electronic_ISBN
    978-1-4244-3960-7
  • Type

    conf

  • DOI
    10.1109/HSI.2009.5091035
  • Filename
    5091035