DocumentCode
2181379
Title
Emotionally adapted games as a source for positive experiences
Author
Saari, Timo
Author_Institution
Temple Univ., Temple, TX
fYear
2009
fDate
21-23 May 2009
Firstpage
536
Lastpage
541
Abstract
This paper discusses computer games as sources of positive experiences. An approach to customization of emotion and mood during gameplay is presented as an example of a possibility to facilitate positive emotional states. Different types of emotional regulation with games are discussed and implications to designing games with an emphasis on positive experiences are presented.
Keywords
cognition; computer games; emotion recognition; human factors; computer game; emotion customization; positive experience; Adaptive systems; Communications technology; Context; Games; Information technology; Mood; Motion pictures; Psychology; Social network services; Virtual environment; Psychological Customization; adaptive systems; customization; emotion; emotionally adapted games; games; psychological effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Human System Interactions, 2009. HSI '09. 2nd Conference on
Conference_Location
Catania
Print_ISBN
978-1-4244-3959-1
Electronic_ISBN
978-1-4244-3960-7
Type
conf
DOI
10.1109/HSI.2009.5091035
Filename
5091035
Link To Document