• DocumentCode
    2184983
  • Title

    Pixel-exact rendering of spacetime finite element solutions

  • Author

    Zhou, Yuan ; Garland, Michael ; Haber, Robert

  • Author_Institution
    Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA
  • fYear
    2004
  • fDate
    10-15 Oct. 2004
  • Firstpage
    425
  • Lastpage
    432
  • Abstract
    Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulations are performed over multiple spatial grids at discrete points in time. We investigate a new approach to time-varying simulation: spacetime discontinuous Galerkin finite element methods. The result of this simulation method is a simplicial tessellation of spacetime with per-element polynomial solutions for physical quantities such as strain, stress, and velocity. To provide accurate visualizations of the resulting solutions, we have developed a method for per-pixel evaluation of solution data on the GPU. We demonstrate the importance of per-pixel rendering versus simple linear interpolation for producing high quality visualizations. We also show that our system can accommodate reasonably large datasets - spacetime meshes containing up to 20 million tetrahedra are not uncommon in this domain.
  • Keywords
    Galerkin method; data visualisation; digital simulation; finite element analysis; rendering (computer graphics); discontinuous Galerkin method; linear interpolation; pixel shaders; pixel-exact rendering; pixel-exact visualization; spacetime finite element methods; time-varying simulation; Capacitive sensors; Computational modeling; Data visualization; Finite element methods; Interpolation; Moment methods; Physics computing; Polynomials; Stress; Time varying systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2004. IEEE
  • Print_ISBN
    0-7803-8788-0
  • Type

    conf

  • DOI
    10.1109/VISUAL.2004.81
  • Filename
    1372226