• DocumentCode
    2185875
  • Title

    Cues for sociable PC: Coordinate and synchronize its cues based on user attention and activities on display

  • Author

    Yoshiike, Yuta ; De Silva, P.R. ; Okada, Michio

  • Author_Institution
    Interactions & Commun. Design Lab., Toyohashi Univ. of Technol., Toyohashi, Japan
  • fYear
    2010
  • fDate
    2-5 March 2010
  • Firstpage
    135
  • Lastpage
    136
  • Abstract
    A sociable PC (SPC) is capable of engaging and interacting with social cues while users use it. SPC is a kind of artifact which is capable of coordinating and synchronizing its behaviors based on user attention and information on a display. In particular, SPC can exhibit behaviors to induce a trust through social rapport with the user while responding to the user´s behaviors and activities on a PC. We used the concept of a minimalism designing mechanism to invent the SPC. The SPC appearance is much like soft ¿Tofu,¿ so the user can touch and sense it. The SPS can also provide feedback to the user using attractive social cues such as shaking its body, displaying an attractive motion and joint attention with the user, etc.
  • Keywords
    behavioural sciences computing; interactive systems; social sciences computing; SPC; display; sociable PC; social cues; social rapport; user attention; user behaviors; Displays; sociable PC; social cues; social rapport;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Human-Robot Interaction (HRI), 2010 5th ACM/IEEE International Conference on
  • Conference_Location
    Osaka
  • Print_ISBN
    978-1-4244-4892-0
  • Electronic_ISBN
    978-1-4244-4893-7
  • Type

    conf

  • DOI
    10.1109/HRI.2010.5453229
  • Filename
    5453229