DocumentCode
2205122
Title
Consistency Aware Dead Reckoning Threshold Tuning with Server Assistance in Client-Server-Based DVEs
Author
Li, Yusen ; Cai, Wentong
Author_Institution
Parallel & Distrib. Comput. Center, Nanyang Technol. Univ., Singapore, Singapore
fYear
2010
fDate
June 29 2010-July 1 2010
Firstpage
2925
Lastpage
2932
Abstract
In distributed virtual environments (DVEs), maintaining a consistent view of the virtual world among all users is a primary task. Due to the resource limitations such as network capacity and computational power, the consistency of the virtual world cannot be guaranteed sometimes. In this paper, we try to address this problem in client-server-based DVEs by considering server side network capacity limitation. We look at the position update packets from client to server and show the impact of packet loss due to server side network capacity limitation on the consistency of the virtual world. We assume clients use Dead Reckoning (DR) models to control position updates. In order to adapt client updates with the server side network capacity to avoid update packet loss, two server assistant DR threshold tuning policies for different updating schemas are proposed in this paper. The proposed tuning polices are validated to have good performance by simulation results.
Keywords
client-server systems; virtual reality; client-server-based distributed virtual environment; computational power; consistency aware dead reckoning threshold tuning; dead reckoning model; position update packet; server assistance; server side network capacity limitation; virtual world; Avatars; Bandwidth; Dead reckoning; Measurement; Predictive models; Servers; Tuning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Information Technology (CIT), 2010 IEEE 10th International Conference on
Conference_Location
Bradford
Print_ISBN
978-1-4244-7547-6
Type
conf
DOI
10.1109/CIT.2010.489
Filename
5578496
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