• DocumentCode
    22103
  • Title

    Foldover-Free Mesh Warping for Constrained Texture Mapping

  • Author

    Yuewen Ma ; Jianmin Zheng ; Jian Xie

  • Author_Institution
    Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
  • Volume
    21
  • Issue
    3
  • fYear
    2015
  • fDate
    March 1 2015
  • Firstpage
    375
  • Lastpage
    388
  • Abstract
    Mapping texture onto 3D meshes with positional constraints is a popular technique that can effectively enhance the visual realism of geometric models. Such a process usually requires constructing a valid mesh embedding satisfying a set of positional constraints, which is known to be a challenging problem. This paper presents a novel algorithm for computing a foldover-free piecewise linear mapping with exact positional constraints. The algorithm begins with an unconstrained planar embedding, followed by iterative constrained mesh transformations. At the heart of the algorithm are radial basis function (RBF)-based warping and the longest edge bisection (LEB)-based refinement. A delicate integration of the RBF-based warping and the LEB-based refinement provides a provably-foldover-free, smooth constrained mesh warping, which can handle a large number of constraints and output a visually pleasing mapping result without extra smoothing optimization. The experiments demonstrate the effectiveness of the proposed algorithm.
  • Keywords
    computational geometry; image texture; interpolation; iterative methods; mesh generation; radial basis function networks; solid modelling; transforms; 3D geometric models; 3D meshes; LEB-based refinement; RBF-based interpolation; RBF-based warping; constrained texture mapping; exact positional constraints; foldover-free mesh warping; foldover-free piecewise linear mapping; iterative constrained mesh transformations; longest edge bisection-based refinement; radial basis function-based warping; smooth constrained mesh warping; unconstrained planar embedding; valid mesh embedding; visual realism enhancement; Educational institutions; Interpolation; Mesh generation; Smoothing methods; Solid modeling; Steiner trees; Three-dimensional displays; RBF-based interpolation; Triangular meshes; adaptive refinement; foldover-free mapping; texture;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2014.2366101
  • Filename
    6942245