DocumentCode
22103
Title
Foldover-Free Mesh Warping for Constrained Texture Mapping
Author
Yuewen Ma ; Jianmin Zheng ; Jian Xie
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
Volume
21
Issue
3
fYear
2015
fDate
March 1 2015
Firstpage
375
Lastpage
388
Abstract
Mapping texture onto 3D meshes with positional constraints is a popular technique that can effectively enhance the visual realism of geometric models. Such a process usually requires constructing a valid mesh embedding satisfying a set of positional constraints, which is known to be a challenging problem. This paper presents a novel algorithm for computing a foldover-free piecewise linear mapping with exact positional constraints. The algorithm begins with an unconstrained planar embedding, followed by iterative constrained mesh transformations. At the heart of the algorithm are radial basis function (RBF)-based warping and the longest edge bisection (LEB)-based refinement. A delicate integration of the RBF-based warping and the LEB-based refinement provides a provably-foldover-free, smooth constrained mesh warping, which can handle a large number of constraints and output a visually pleasing mapping result without extra smoothing optimization. The experiments demonstrate the effectiveness of the proposed algorithm.
Keywords
computational geometry; image texture; interpolation; iterative methods; mesh generation; radial basis function networks; solid modelling; transforms; 3D geometric models; 3D meshes; LEB-based refinement; RBF-based interpolation; RBF-based warping; constrained texture mapping; exact positional constraints; foldover-free mesh warping; foldover-free piecewise linear mapping; iterative constrained mesh transformations; longest edge bisection-based refinement; radial basis function-based warping; smooth constrained mesh warping; unconstrained planar embedding; valid mesh embedding; visual realism enhancement; Educational institutions; Interpolation; Mesh generation; Smoothing methods; Solid modeling; Steiner trees; Three-dimensional displays; RBF-based interpolation; Triangular meshes; adaptive refinement; foldover-free mapping; texture;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2014.2366101
Filename
6942245
Link To Document