• DocumentCode
    2211913
  • Title

    Real-time Interactions and Synchronization of Voxel-based Collaborative Virtual Environments

  • Author

    Acosta, Eric ; Liu, Alan

  • Author_Institution
    National Capital Area Med. Simulation Center, Uniformed Services Univ., Bethesda, MD
  • fYear
    2007
  • fDate
    10-11 March 2007
  • Abstract
    Collaborative virtual environments (C-VE) facilitate team-oriented training on virtual reality-based surgical simulators. Many C-VEs replicate the VE on each user´s machine to allow for real-time interactions. However, this solution does not work well when modifying voxel-based C-VEs because large and frequent volumetric updates make it difficult to synchronize the C-VE. This paper describes a hybrid depth-buffered image (DBI) and geometry-based rendering method created to simulate visual interactions between local virtual bone cutting tools and remotely maintained volumetric bone material for a craniotomy simulator. For real-time interactions, users only store a DBI of the volumetric C-VE and composite it with rendered images of surgical tools. Additionally, we describe methods to combat network bandwidth/latency to remotely simulate haptic and bone drilling interactions between users´ tools and the volumetric VE. For haptic feedback, a multi-rate solution (Cavusoglu and Tendick, 2000) allows users to construct a local approximation of the volumetric C-VE to compute new forces. Only 2D DBI updates are required to synchronize different users when the bone changes due to drilling. Our approach provides an improved performance over a replicated VE that uses 3D model-based updates
  • Keywords
    groupware; haptic interfaces; medical computing; medical image processing; real-time systems; rendering (computer graphics); surgery; virtual reality; 3D model-based update; bone drilling interaction; craniotomy simulator; geometry-based rendering; haptic feedback; haptic interaction; hybrid depth-buffered image; real-time interaction; virtual bone cutting tool; virtual reality-based surgical simulator; visual interaction simulation; volumetric bone material; volumetric update; voxel-based collaborative virtual environment; Bones; Capacitance-voltage characteristics; Collaboration; Collaborative work; Drilling; Haptic interfaces; Rendering (computer graphics); Solid modeling; Surgery; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces, 2007. 3DUI '07. IEEE Symposium on
  • Conference_Location
    Charlotte, NC
  • Print_ISBN
    1-4244-0907-1
  • Type

    conf

  • DOI
    10.1109/3DUI.2007.340785
  • Filename
    4142856