DocumentCode
2214718
Title
Ms Pac-Man versus Ghost Team CEC 2011 competition
Author
Rohlfshagen, Philipp ; Lucas, Simon M.
Author_Institution
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear
2011
fDate
5-8 June 2011
Firstpage
70
Lastpage
77
Abstract
Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as Go, where the level of play is now competitive with expert human play on smaller boards. Recently, a significantly more complex class of games has received increasing attention: real-time video games. These games pose many new challenges, including strict time constraints, simultaneous moves and open-endedness. Unlike in traditional board games, computational play is generally unable to compete with human players. One driving force in improving the overall performance of artificial intelligence players are game competitions where practitioners may evaluate and compare their methods against those submitted by others and possibly human players as well. In this pa per we introduce a new competition based on the popular arcade video game Ms Pac-Man: Ms Pac-Man versus Ghost Team. The competition, to be held at the Congress on Evolutionary Computation 2011 for the first time, allows participants to develop controllers for either the Ms Pac-Man agent or for the Ghost Team and unlike previous Ms Pac-Man competitions that relied on screen capture, the players now interface directly with the game engine. In this paper we introduce the competition, including a review of previous work as well as a discussion of several aspects regarding the setting up of the game competition itself.
Keywords
artificial intelligence; computer games; evolutionary computation; CEC 2011 competition; Ms Pac-Man; Ms Pac-Man competition; artificial intelligence; board game engine; computational intelligence; evolutionary computation; expert human play; game competition; ghost team; human player; real-time video game pose; Artificial intelligence; Artificial neural networks; Engines; Games; Humans; Real time systems; Software; Computational Intelligence; Game Competition; Games; Ms Pac-Man; Predator-Prey;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2011 IEEE Congress on
Conference_Location
New Orleans, LA
ISSN
Pending
Print_ISBN
978-1-4244-7834-7
Type
conf
DOI
10.1109/CEC.2011.5949599
Filename
5949599
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