• DocumentCode
    2226195
  • Title

    Developing a prototype of Video Game-Based Learning environment

  • Author

    Wang, Te-Hua ; Chen, Jui-Hung ; Chao, Louis R. ; Chang, Wen-Chih ; Shih, Timothy K.

  • Author_Institution
    Dept. of Inf. Manage., Chihlee Inst. of Technol., Banciao
  • fYear
    2008
  • fDate
    July 31 2008-Aug. 1 2008
  • Firstpage
    586
  • Lastpage
    591
  • Abstract
    E-learning becomes more and more popular and fantasy in the teaching/learning. Thus far, more and more researches and discussions are proposed to make it possible to realize the game-based learning environments and styles. In order to attract learners in GBL, learning activity often has fantastic characteristics and glorious treasure. And most of them were based on 3D or Flash animation technologies. However, the learning materials of such game-based learning are hard to create by common users. In this paper, we took a further step to integrate interactive video technology with gaming to develop a Video Game-Based Learning (V-GBL) development prototype which adapt SCORM compliant video material.
  • Keywords
    computer aided instruction; computer animation; computer games; 3D animation; Flash animation; e-learning; integrate interactive video technology; video game-based learning environment; Chaos; Computer science; Design engineering; Feedback; Games; Graphics; Information management; Problem-solving; Prototypes; Video sharing; SCORM; VGBL; authoring tool; curriculum design; interactive video;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubi-Media Computing, 2008 First IEEE International Conference on
  • Conference_Location
    Lanzhou
  • Print_ISBN
    978-1-4244-1865-7
  • Electronic_ISBN
    978-1-4244-1866-4
  • Type

    conf

  • DOI
    10.1109/UMEDIA.2008.4570958
  • Filename
    4570958