• DocumentCode
    2226688
  • Title

    Perspective correct normal vectors for Phong shading

  • Author

    Zhang, Hua ; Zhu, Changqian ; Zhao, Qiang ; Shen, Hao

  • Author_Institution
    VR Center, Southwest Jiaotong Univ., Sichuan, China
  • fYear
    2005
  • fDate
    26-29 July 2005
  • Firstpage
    245
  • Lastpage
    250
  • Abstract
    Linear shading interpolation is not physically correct in perspective projection. We present a perspective correct interpolation method. Our method achieves the perspective correct interpolation in the standard graphics pipeline in contrast to other´s that is calculated in a nonstandard graphics pipeline or by using similar triangles technology. We also show how to use this perspective interpolation to get the perspective correct normal vectors for applications such as Phong shading.
  • Keywords
    computer graphics; interpolation; vectors; Phong shading; linear shading interpolation; perspective correct normal vectors; standard graphics pipeline; Computer applications; Computer graphics; Interpolation; Light sources; Lighting; Physics; Pipelines; Space technology; Terminology; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
  • Print_ISBN
    0-7695-2392-7
  • Type

    conf

  • DOI
    10.1109/CGIV.2005.58
  • Filename
    1521071