DocumentCode
2226688
Title
Perspective correct normal vectors for Phong shading
Author
Zhang, Hua ; Zhu, Changqian ; Zhao, Qiang ; Shen, Hao
Author_Institution
VR Center, Southwest Jiaotong Univ., Sichuan, China
fYear
2005
fDate
26-29 July 2005
Firstpage
245
Lastpage
250
Abstract
Linear shading interpolation is not physically correct in perspective projection. We present a perspective correct interpolation method. Our method achieves the perspective correct interpolation in the standard graphics pipeline in contrast to other´s that is calculated in a nonstandard graphics pipeline or by using similar triangles technology. We also show how to use this perspective interpolation to get the perspective correct normal vectors for applications such as Phong shading.
Keywords
computer graphics; interpolation; vectors; Phong shading; linear shading interpolation; perspective correct normal vectors; standard graphics pipeline; Computer applications; Computer graphics; Interpolation; Light sources; Lighting; Physics; Pipelines; Space technology; Terminology; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Vision: New Trends, 2005. International Conference on
Print_ISBN
0-7695-2392-7
Type
conf
DOI
10.1109/CGIV.2005.58
Filename
1521071
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