• DocumentCode
    2238289
  • Title

    Pattern matching and Monte-Carlo simulation mechanism for the game of NoGo

  • Author

    Yuxia Sun ; Yajie Wang ; Fei Li

  • Author_Institution
    Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
  • fYear
    2012
  • fDate
    Oct. 30 2012-Nov. 1 2012
  • Firstpage
    61
  • Lastpage
    64
  • Abstract
    The game of NoGo is similar to Go, that means they have similar chessboard and stones. However, the rulers are completely different. If the first player suicides, kills a group, or has no more legal moves, the opponent will win the game. In this paper, the patterns of NoGo are given to both players, Black and White, and the urgency of a pattern is represented by its value. At the same time, an improved pattern matching algorithm is put forward to find out the best move for the game of NoGo. In addition, if the best move has not been found by matching pattern, an optimized Monte-Carlo simulation mechanism is also applied to play the game of NoGo. The experimental results show that the proposed approaches are workable for NoGo.
  • Keywords
    Monte Carlo methods; game theory; pattern matching; Monte-Carlo simulation mechanism; NoGo game; chessboard; pattern matching algorithm; stones; Artificial intelligence; Computers; Games; Law; Monte Carlo methods; Pattern matching; Computer games; Montecarlo simulation; NoGo; Patterns;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cloud Computing and Intelligent Systems (CCIS), 2012 IEEE 2nd International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4673-1855-6
  • Type

    conf

  • DOI
    10.1109/CCIS.2012.6664368
  • Filename
    6664368