DocumentCode
2238289
Title
Pattern matching and Monte-Carlo simulation mechanism for the game of NoGo
Author
Yuxia Sun ; Yajie Wang ; Fei Li
Author_Institution
Eng. Training Center, Shenyang Aerosp. Univ., Shenyang, China
fYear
2012
fDate
Oct. 30 2012-Nov. 1 2012
Firstpage
61
Lastpage
64
Abstract
The game of NoGo is similar to Go, that means they have similar chessboard and stones. However, the rulers are completely different. If the first player suicides, kills a group, or has no more legal moves, the opponent will win the game. In this paper, the patterns of NoGo are given to both players, Black and White, and the urgency of a pattern is represented by its value. At the same time, an improved pattern matching algorithm is put forward to find out the best move for the game of NoGo. In addition, if the best move has not been found by matching pattern, an optimized Monte-Carlo simulation mechanism is also applied to play the game of NoGo. The experimental results show that the proposed approaches are workable for NoGo.
Keywords
Monte Carlo methods; game theory; pattern matching; Monte-Carlo simulation mechanism; NoGo game; chessboard; pattern matching algorithm; stones; Artificial intelligence; Computers; Games; Law; Monte Carlo methods; Pattern matching; Computer games; Montecarlo simulation; NoGo; Patterns;
fLanguage
English
Publisher
ieee
Conference_Titel
Cloud Computing and Intelligent Systems (CCIS), 2012 IEEE 2nd International Conference on
Conference_Location
Hangzhou
Print_ISBN
978-1-4673-1855-6
Type
conf
DOI
10.1109/CCIS.2012.6664368
Filename
6664368
Link To Document