• DocumentCode
    2240166
  • Title

    Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds

  • Author

    Slater, Stuart ; Burden, David

  • Author_Institution
    Univ. of Wolverhampton, Wolverhampton
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    12
  • Lastpage
    19
  • Abstract
    This paper presents recent work on the addition of emotions and affective behaviour to robotic avatars within second life, as part of continuing research and development in the area of interactive agents for games and simulations. The development is based upon the E-AI architecture which is a proposed computational model of emotions intended to be used by developers who already have their own agent AI systems. In this work, the E-AI architecture was applied to a currently existing commercial AI and chatbot architecture.
  • Keywords
    artificial intelligence; avatars; computer games; control engineering computing; robots; software agents; E-AI architecture; chatbot architecture; computer game; interactive agent; robotic avatar; software agent; virtual world; Artificial intelligence; Avatars; Computational modeling; Computer architecture; Legged locomotion; Navigation; Research and development; Robots; Second Life; Virtual environment; AI; Emotion Modeling; Virtual Worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.7
  • Filename
    5116548