DocumentCode
2240166
Title
Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds
Author
Slater, Stuart ; Burden, David
Author_Institution
Univ. of Wolverhampton, Wolverhampton
fYear
2009
fDate
23-24 March 2009
Firstpage
12
Lastpage
19
Abstract
This paper presents recent work on the addition of emotions and affective behaviour to robotic avatars within second life, as part of continuing research and development in the area of interactive agents for games and simulations. The development is based upon the E-AI architecture which is a proposed computational model of emotions intended to be used by developers who already have their own agent AI systems. In this work, the E-AI architecture was applied to a currently existing commercial AI and chatbot architecture.
Keywords
artificial intelligence; avatars; computer games; control engineering computing; robots; software agents; E-AI architecture; chatbot architecture; computer game; interactive agent; robotic avatar; software agent; virtual world; Artificial intelligence; Avatars; Computational modeling; Computer architecture; Legged locomotion; Navigation; Research and development; Robots; Second Life; Virtual environment; AI; Emotion Modeling; Virtual Worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.7
Filename
5116548
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