• DocumentCode
    2240193
  • Title

    Extending the Reference Method for Game Production: A Situational Approach

  • Author

    Amanatiadou, Archontoula ; van de Weerd, I.

  • Author_Institution
    Dept. of Inf. & Comput. Sci., Utrecht Univ., Utrecht, Netherlands
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    20
  • Lastpage
    27
  • Abstract
    In this research, we describe the development of a situational game production method. In earlier research, the reference method for game production was proposed, which gives a complete overview of all possible activities and deliverables in a game production process. However, this method is a generic method that is not suitable for every game development project. The need exists for a method that can be tuned to different situations. In respect to this research, a situation corresponds to a game genre or other factors that influence the development steps. We conducted case studies at nine Dutch game companies, in order to a) validate the activities and deliverables in the existing reference method, and b) analyze the companiespsila existing methods in order to identify new situational routes which can be used to extend the reference method. We use method engineering principles and a meta-modeling technique to document, compare and analyze the nine methods. Based on the analysis, we propose four new routes, where each route represents a specific production case. The four routes are: serious games, online games, prototype and localization. Finally, we integrate the new routes with the existing method by developing a route map.
  • Keywords
    computer games; Dutch game company; game development project; game genre; game production method; meta-modeling technique; method engineering principles; reference method; Computational modeling; Design engineering; Europe; Guidelines; Hardware; Industrial training; Metamodeling; Production; Prototypes; Toy industry; Serious games; game production; genres; method engineering.; reference method; route map;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.26
  • Filename
    5116549