DocumentCode
2240282
Title
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World
Author
De Freitas, Sara ; Rebolledo-Mendez, G. ; Liarokapis, F. ; Magoulas, G. ; Poulovassilis, A.
Author_Institution
Serious Games Inst., Coventry Univ., Coventry
fYear
2009
fDate
23-24 March 2009
Firstpage
43
Lastpage
50
Abstract
This article proposes an evaluation methodology for supporting the development of specified learning activities in virtual worlds, based upon inductive methods and augmented by the four dimensional framework. The study undertaken aimed to test the efficacy of the evaluation methodology and to evaluate the broader uses of Second Life for supporting lifelong learners in their educational choices and career decisions. The paper presents the findings of the study and argues that virtual worlds are reorganising how we relate to the design and delivery of learning. This is opening up a transition in learning predicated upon the notion of learning as made up of immersive experiences rather than sets of knowledge to be transferred between tutor and learner. The challenge for tutors remains in the design and delivery of these activities and experience and the approach advocated here builds upon an incremental testing and evaluation of virtual world learning experiences.
Keywords
educational computing; virtual reality; 4D framework; Second Life; career decisions; ducational choices; evaluation methodology; immersive learning experience; inductive method; tutors; virtual world learning experience; Engineering profession; Life testing; Second Life; Evaluation methodologies; serious games; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.41
Filename
5116552
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