• DocumentCode
    2240720
  • Title

    Tabletop Prototyping of Serious Games for ´Soft Skills´ Training

  • Author

    Linehan, Conor ; Lawson, Shaun ; Doughty, Mark

  • Author_Institution
    Dept. of Comput. & Inf., Univ. of Lincoln, Lincoln
  • fYear
    2009
  • fDate
    23-24 March 2009
  • Firstpage
    182
  • Lastpage
    185
  • Abstract
    Serious games offer a relatively low cost, highly engaging alternative to traditional forms of soft skills training. The current paper describes an approach taken to designing a serious game for the training of soft skills. A tabletop prototype of the game was created and evaluated with a group of 24 participants. Initial findings suggest that the game successfully created an environment in which it was advantageous to engage in appropriate collaborative decision making behaviors, as well as providing built-in opportunities for a tutor to guide under-performing groups.
  • Keywords
    computer based training; computer games; decision making; groupware; collaborative decision making; computer game design; serious game tabletop prototyping; soft skill training; Collaboration; Collaborative work; Decision making; Disaster management; Environmental management; Game theory; Management training; Prototypes; Rhetoric; Virtual prototyping; Game design; collaborative games; education and learning; serious games methodologies; soft skills;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
  • Conference_Location
    Coventry
  • Print_ISBN
    978-0-7695-3588-3
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2009.9
  • Filename
    5116571