DocumentCode
2240720
Title
Tabletop Prototyping of Serious Games for ´Soft Skills´ Training
Author
Linehan, Conor ; Lawson, Shaun ; Doughty, Mark
Author_Institution
Dept. of Comput. & Inf., Univ. of Lincoln, Lincoln
fYear
2009
fDate
23-24 March 2009
Firstpage
182
Lastpage
185
Abstract
Serious games offer a relatively low cost, highly engaging alternative to traditional forms of soft skills training. The current paper describes an approach taken to designing a serious game for the training of soft skills. A tabletop prototype of the game was created and evaluated with a group of 24 participants. Initial findings suggest that the game successfully created an environment in which it was advantageous to engage in appropriate collaborative decision making behaviors, as well as providing built-in opportunities for a tutor to guide under-performing groups.
Keywords
computer based training; computer games; decision making; groupware; collaborative decision making; computer game design; serious game tabletop prototyping; soft skill training; Collaboration; Collaborative work; Decision making; Disaster management; Environmental management; Game theory; Management training; Prototypes; Rhetoric; Virtual prototyping; Game design; collaborative games; education and learning; serious games methodologies; soft skills;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Conference_Location
Coventry
Print_ISBN
978-0-7695-3588-3
Type
conf
DOI
10.1109/VS-GAMES.2009.9
Filename
5116571
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