• DocumentCode
    2246396
  • Title

    Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices

  • Author

    Pumpa, Malcolm ; Wyeld, Theodor G. ; Adkins, Barbara

  • Author_Institution
    Queensland Univ. of Technol.
  • fYear
    2006
  • fDate
    5-7 July 2006
  • Firstpage
    810
  • Lastpage
    814
  • Abstract
    This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginal knowledge to resolve the conflict between database and narrative views of knowledge (L. Manovich, 2001). This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices (V. Hart, 2001). This paper concludes by reporting on the recent development of an advanced learning technology that addresses this
  • Keywords
    computer aided instruction; humanities; Australian Aboriginal knowledge practices; advanced learning technology; digital environments; digital media; digital representation; epistemology; game engine; knowledge sharing; ontology; traditional knowledge; Acceleration; Australia; Context; Cultural differences; Databases; Engines; Global communication; Graphics; Ontologies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2006. Sixth International Conference on
  • Conference_Location
    Kerkrade
  • Print_ISBN
    0-7695-2632-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2006.1652564
  • Filename
    1652564