DocumentCode
2246396
Title
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
Author
Pumpa, Malcolm ; Wyeld, Theodor G. ; Adkins, Barbara
Author_Institution
Queensland Univ. of Technol.
fYear
2006
fDate
5-7 July 2006
Firstpage
810
Lastpage
814
Abstract
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginal knowledge to resolve the conflict between database and narrative views of knowledge (L. Manovich, 2001). This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices (V. Hart, 2001). This paper concludes by reporting on the recent development of an advanced learning technology that addresses this
Keywords
computer aided instruction; humanities; Australian Aboriginal knowledge practices; advanced learning technology; digital environments; digital media; digital representation; epistemology; game engine; knowledge sharing; ontology; traditional knowledge; Acceleration; Australia; Context; Cultural differences; Databases; Engines; Global communication; Graphics; Ontologies;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2006. Sixth International Conference on
Conference_Location
Kerkrade
Print_ISBN
0-7695-2632-2
Type
conf
DOI
10.1109/ICALT.2006.1652564
Filename
1652564
Link To Document