DocumentCode
2253903
Title
PC-based quick algorithm for rendering semi-transparent multi-isosurfaces of volumetric data
Author
Wan, Mng ; Tang, Long ; Tang, Zesheng ; Li, Xinyou
Author_Institution
Dept. of Comput. Sci. & Technol., Tsinghua Univ., Beijing, China
fYear
1996
fDate
24-28 Jun 1996
Firstpage
54
Lastpage
61
Abstract
Direct volume rendering techniques use semi-transparency to visualize much more important features in the three-dimensional scalar sample volumes than isosurface rendering methods. However, they are computationally expensive and far from interactive manipulation. In fact, on the base of the boundary representation scheme for the volumetric data, the 3D spatial coherence can be fully exploited to drastically reduce the rendering time and the memory space for arbitrary viewing orientation. A PC-based rendering algorithm using the boundary scheme is proposed in this paper, which produces results visually similar to the volume rendering techniques, but speedups at least an order of magnitude. Examples from medical CT studies are given in contrast to the results from ray casting method both in image quality and in processing time
Keywords
computerised tomography; data visualisation; medical image processing; rendering (computer graphics); 3D spatial coherence; PC-based quick algorithm; direct volume rendering techniques; image quality; interactive manipulation; medical CT studies; memory space; processing time; ray casting method; rendering semi-transparent multi-isosurfaces; three-dimensional scalar sample volumes; volumetric data; Biomedical imaging; Casting; Computed tomography; Computer science; Data visualization; Image quality; Isosurfaces; Rendering (computer graphics); Spatial coherence; Surface fitting;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1996. Proceedings
Conference_Location
Pohang
Print_ISBN
0-8186-7518-7
Type
conf
DOI
10.1109/CGI.1996.511787
Filename
511787
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