• DocumentCode
    2262111
  • Title

    Key Technologies Analysis of Three Sides Chinese Chess Computer Game

  • Author

    Chen, Zedan ; Liu, Miao ; Li, Zhiqiang ; Lian, Xiaofeng

  • Author_Institution
    Sch. of Comput. Sci. & Educ. Software, Guangzhou Univ., Guangzhou
  • Volume
    1
  • fYear
    2008
  • fDate
    20-22 Dec. 2008
  • Firstpage
    856
  • Lastpage
    860
  • Abstract
    The three sides Chinese chess is a novel game which is developed from the traditional Chinese chess. There are not any research results on the three sides Chinese chess computer game. In this paper, the three sides Chinese game is firstly compared with the traditional Chinese chess. Then an algorithm of three sides game searching with pruning is put forward, which is based on a vector evaluation function. In the end, a machine learning algorithm is addressed in detail, which learns from history game processes. Some experiment results also demonstrate the pruning and learning effect.
  • Keywords
    computer games; learning (artificial intelligence); tree data structures; tree searching; machine learning algorithm; pruning algorithm; three sides Chinese chess computer game; three sides game tree searching algorithm; tree data structure; vector evaluation function; Application software; Computer science; Educational technology; Explosions; History; Information analysis; Information technology; Machine learning; Machine learning algorithms; State-space methods; Chinese chess; game theory; machine learning; searching algorithm;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Technology Application, 2008. IITA '08. Second International Symposium on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-0-7695-3497-8
  • Type

    conf

  • DOI
    10.1109/IITA.2008.43
  • Filename
    4739693