• DocumentCode
    226509
  • Title

    Rendering moving sound source for headphone-based virtual acoustic reality aspects of signal processing implementation

  • Author

    Storek, Dominik

  • Author_Institution
    Dept. of Radioelectron., Czech Tech. Univ. in Prague, Prague, Czech Republic
  • fYear
    2014
  • fDate
    9-10 Sept. 2014
  • Firstpage
    271
  • Lastpage
    276
  • Abstract
    This paper focuses on aspects of implementation of moving virtual sound source in virtual auditory environment. Rendering of dynamic source based on use of Head-Related Transfer Function is achieved by application of filtering with varying impulse response of the filter. This algorithm may be in its essence implemented by several methods, where each approach provides slightly different output signal resulting in variance of perception of spatial fidelity. The main difference results from different output of linear and circular convolution usually implemeted in such processing. Particular variants are described, discussed and compared by subjective listening test of the positioned signals. Other aspects of implementation as artifact occurrence are also discussed.
  • Keywords
    acoustic signal processing; filtering theory; circular convolution; head related transfer function; headphone based virtual acoustic reality aspects; output signal; rendering; signal processing implementation; spatial fidelity perception; virtual auditory environment; virtual sound source; Convolution; Ear; Finite impulse response filters; Heuristic algorithms; Signal processing algorithms; circular convolution; dynamic virtual source; linear convolution; moving sound; time-varying filter; varying HRTF; virtual positioning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Applied Electronics (AE), 2014 International Conference on
  • Conference_Location
    Pilsen
  • ISSN
    1803-7232
  • Print_ISBN
    978-8-0261-0276-2
  • Type

    conf

  • DOI
    10.1109/AE.2014.7011718
  • Filename
    7011718