• DocumentCode
    2267471
  • Title

    Projecting Tetrahedra with a Simplified Basis Graph

  • Author

    Zhou, Dibin ; Wang, Kangjian ; Xie, Lijun ; Zheng, Yao

  • Author_Institution
    Zhejiang Univ., Hangzhou
  • fYear
    2007
  • fDate
    13-15 Aug. 2007
  • Firstpage
    299
  • Lastpage
    304
  • Abstract
    The basis graph with five vertices has been commonly used in the GPU-accelerated Project Tetrahedra algorithm because of the inability to create or delete vertices within a vertex program and the fixed topological constraints of submitted vertices. However, it is so complicated that projecting a tetrahedron need to render four triangles. In this paper, we present a novel algorithm with a simplified four-vertex basis graph which decomposes a tetrahedral silhouette into two triangles. In contrast with previous algorithms, our algorithm can reduce the vertices and the triangles to be rendered and computational overhead on vertex processors, and therefore can remarkably improve the interactive rendering performance. Experimental results demonstrate that our algorithm can sort and render up to 2.30 - 6.16 Mtets/sec for a frame buffer resolution in 512 times 512.
  • Keywords
    computational geometry; graph theory; rendering (computer graphics); four-vertex basis graph; interactive rendering; projecting tetrahedra algorithm; tetrahedral silhouette decomposition; topological constraint; vertex processors; vertex program; volume rendering; Business continuity; Computational modeling; Computer graphics; Computer science; Data visualization; Educational institutions; Hardware; Interpolation; Rendering (computer graphics); Sorting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Computational Sciences, 2007. IMSCCS 2007. Second International Multi-Symposiums on
  • Conference_Location
    Iowa City, IA
  • Print_ISBN
    978-0-7695-3039-0
  • Type

    conf

  • DOI
    10.1109/IMSCCS.2007.70
  • Filename
    4392617