DocumentCode
2269612
Title
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation
Author
Yue, Yonghao ; Iwasaki, Kei ; Dobashi, Yoshinori ; Nishita, Tomoyuki
Author_Institution
Univ. of Tokyo, Tokyo
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
87
Lastpage
98
Abstract
In this paper, we propose a fast global illumination solution for interactive lighting design. Using our method, light sources and the viewpoint are movable, and the characteristics of materials can be modified (assuming low-frequency BRDF) during rendering. Our solution is based on particle tracing (a variation of photon mapping) and final gathering. We assume that objects in the input scene are static, and pre-compute potential light paths for particle tracing and final gathering. To perform final gathering fast, we propose an efficient technique called Hierarchical Histogram Estimation for rapid estimation of radiances from the distribution of the particles. The rendering process of our method can be fully implemented on the GPU and our method achieves interactive frame rates for rendering scenes with even more than 100,000 triangles.
Keywords
computer graphic equipment; interactive systems; lighting; optical design techniques; rendering (computer graphics); GPU; global illumination solution; hierarchical histogram estimation technique; interactive lighting design; light path pre-computation; low-frequency BRDF; particle tracing; rendering; Acceleration; Application software; Computer graphics; Histograms; Layout; Light sources; Lighting; Monte Carlo methods; Rendering (computer graphics); Runtime;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.60
Filename
4392719
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