DocumentCode
2269623
Title
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
Author
Sloan, Peter-Pike ; Govindaraju, Naga K. ; Nowrouzezahrai, Derek ; Snyder, John
Author_Institution
Microsoft Corp., Redmond
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
97
Lastpage
105
Abstract
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which approximate the light blocking and re-radiating effect of dynamic geometry. Soft shadows are computed by accumulating log visibility vectors for each sphere proxy as seen by each receiver point. Inter-reflections are computed by accumulating vectors representing the proxy´s unshadowed radiance when illuminated by the environment. Both vectors capture low-frequency directional dependence using the spherical harmonic basis. We also present a new proxy accumulation strategy that splats each proxy to receiver pixels in image space to collect its shadowing and indirect lighting contribution. Our soft GI rendering pipeline unifies direct and indirect soft effects with a simple accumulation strategy that maps entirely to the GPU and outperforms previous vertex-based methods.
Keywords
computational geometry; computer graphic equipment; rendering (computer graphics); GPU; dynamic geometry; image-based proxy accumulation; light blocking; low-frequency directional dependence; low-frequency environmental lighting; real-time soft global illumination technique; soft GI rendering pipeline; soft shadow computing; spherical harmonic basis; Displays; Geometry; Image sampling; Layout; Light sources; Lighting; Optical reflection; Power harmonic filters; Rendering (computer graphics); Shadow mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.28
Filename
4392720
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