• DocumentCode
    2270371
  • Title

    Faceting Artifact Analysis for Computer Graphics

  • Author

    Qu, Lijun ; Meyer, Gary W.

  • fYear
    2007
  • fDate
    Oct. 29 2007-Nov. 2 2007
  • Firstpage
    419
  • Lastpage
    422
  • Abstract
    Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
  • Keywords
    computer animation; interpolation; Bezier curve interpolation; cartoon-style animation; character animation; link-length constraints; mass-spring simulation; motion capture; rubber-like exaggeration; trajectory-based motion exaggeration; Cameras; Computer graphics; Engine cylinders; Image generation; Light sources; Rendering (computer graphics); Signal analysis; Signal resolution; Solid modeling; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
  • Conference_Location
    Maui, HI
  • ISSN
    1550-4085
  • Print_ISBN
    978-0-7695-3009-3
  • Type

    conf

  • DOI
    10.1109/PG.2007.61
  • Filename
    4392754