DocumentCode
2270371
Title
Faceting Artifact Analysis for Computer Graphics
Author
Qu, Lijun ; Meyer, Gary W.
fYear
2007
fDate
Oct. 29 2007-Nov. 2 2007
Firstpage
419
Lastpage
422
Abstract
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
Keywords
computer animation; interpolation; Bezier curve interpolation; cartoon-style animation; character animation; link-length constraints; mass-spring simulation; motion capture; rubber-like exaggeration; trajectory-based motion exaggeration; Cameras; Computer graphics; Engine cylinders; Image generation; Light sources; Rendering (computer graphics); Signal analysis; Signal resolution; Solid modeling; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2007. PG '07. 15th Pacific Conference on
Conference_Location
Maui, HI
ISSN
1550-4085
Print_ISBN
978-0-7695-3009-3
Type
conf
DOI
10.1109/PG.2007.61
Filename
4392754
Link To Document