• DocumentCode
    227059
  • Title

    Designing Reality Guides

  • Author

    Mantyla, Tomi ; Lahti, Ilmari ; Ketamo, Harri ; Luimula, Mika ; Smed, Jouni

  • Author_Institution
    Dept. of Inf. Technol., Univ. of Turku, Turku, Finland
  • fYear
    2014
  • fDate
    9-12 Sept. 2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Reality guides aim at assisting, teaching or supporting the user in the real world. Among other things they are used to illustrate history, to educate students or to provide services to visitors. In this paper, we introduce three concept applications for reality guides related to history, entertainment and education. We reflect their design to theoretical frameworks on gameness and narrativity. We also present practical considerations related to the quality of content that affect the implementation of reality guide applications.
  • Keywords
    augmented reality; educational computing; entertainment; history; augmented reality; content quality; education; entertainment; gameness; history; narrativity; reality guides; virtual reality; Cities and towns; Educational institutions; Games; History; Kernel; Satellites; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
  • Conference_Location
    Valletta
  • Type

    conf

  • DOI
    10.1109/VS-Games.2014.7012154
  • Filename
    7012154