DocumentCode
227059
Title
Designing Reality Guides
Author
Mantyla, Tomi ; Lahti, Ilmari ; Ketamo, Harri ; Luimula, Mika ; Smed, Jouni
Author_Institution
Dept. of Inf. Technol., Univ. of Turku, Turku, Finland
fYear
2014
fDate
9-12 Sept. 2014
Firstpage
1
Lastpage
8
Abstract
Reality guides aim at assisting, teaching or supporting the user in the real world. Among other things they are used to illustrate history, to educate students or to provide services to visitors. In this paper, we introduce three concept applications for reality guides related to history, entertainment and education. We reflect their design to theoretical frameworks on gameness and narrativity. We also present practical considerations related to the quality of content that affect the implementation of reality guide applications.
Keywords
augmented reality; educational computing; entertainment; history; augmented reality; content quality; education; entertainment; gameness; history; narrativity; reality guides; virtual reality; Cities and towns; Educational institutions; Games; History; Kernel; Satellites; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location
Valletta
Type
conf
DOI
10.1109/VS-Games.2014.7012154
Filename
7012154
Link To Document