• DocumentCode
    227066
  • Title

    Gamification of Project Management within a Corporate Environment: An Exploratory Study

  • Author

    Sammut, Ryan ; Seychell, Dylan ; Attard, Neville

  • Author_Institution
    St. Martins Inst. of Higher Educ., Hamrun, Malta
  • fYear
    2014
  • fDate
    9-12 Sept. 2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    This study1 sought to understand the concept of Gamification, the science that drives it, how to successfully implement Gamification and the issues that may arise when Gamification is introduced in a corporate environment. This was achieved through the development of 2 artifacts that were used in an experimental exercise to test the relevance and acceptance of Gamification in Project Management. Due to the limited secondary data available related to Gamification for project management within a corporate environment, this research project conducts exploratory, qualitative research to provide further insight in relation to this topic. Encouraging data in favour of the introduction of Gamification was extracted with a number of discussion points which require further evaluation.
  • Keywords
    computer games; project management; corporate environment; exploratory study; project management gamification; qualitative research; Context; Data mining; Education; Games; Interviews; Project management; Prototypes;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
  • Conference_Location
    Valletta
  • Type

    conf

  • DOI
    10.1109/VS-Games.2014.7012158
  • Filename
    7012158