DocumentCode
227066
Title
Gamification of Project Management within a Corporate Environment: An Exploratory Study
Author
Sammut, Ryan ; Seychell, Dylan ; Attard, Neville
Author_Institution
St. Martins Inst. of Higher Educ., Hamrun, Malta
fYear
2014
fDate
9-12 Sept. 2014
Firstpage
1
Lastpage
2
Abstract
This study1 sought to understand the concept of Gamification, the science that drives it, how to successfully implement Gamification and the issues that may arise when Gamification is introduced in a corporate environment. This was achieved through the development of 2 artifacts that were used in an experimental exercise to test the relevance and acceptance of Gamification in Project Management. Due to the limited secondary data available related to Gamification for project management within a corporate environment, this research project conducts exploratory, qualitative research to provide further insight in relation to this topic. Encouraging data in favour of the introduction of Gamification was extracted with a number of discussion points which require further evaluation.
Keywords
computer games; project management; corporate environment; exploratory study; project management gamification; qualitative research; Context; Data mining; Education; Games; Interviews; Project management; Prototypes;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th International Conference on
Conference_Location
Valletta
Type
conf
DOI
10.1109/VS-Games.2014.7012158
Filename
7012158
Link To Document