DocumentCode
2284743
Title
Virtual Object Reconstruction in Real World
Author
Sakai, Koji ; Sakamoto, Naohisa ; Koyamada, Koji ; Hasegawa, Tatsuo
Author_Institution
Center for the Promotion of Excellence in Higher Educ., Kyoto Univ.
Volume
2
fYear
2005
fDate
22-22 July 2005
Firstpage
214
Lastpage
218
Abstract
A large majority of the communication on the tele-immersive environment does not include a real objective presentation. This paper introduces a method of reconstructing a real object to the communication on the tele-immersive environment by using toy blocks. As the similar but an opposite direction approach, our method consists of three stages: (1) 3D object reconstruction using a 3D modeling system with multi-viewpoint cameras; (2) block arrangement; and (3) block construction. In our knowledge, our proposal is the first approach to realize the virtual objects to the real. In this paper we describe our new realization method with using toy blocks and reveal the immanent difficulties to achieve virtual objects reconstruction in real world
Keywords
image reconstruction; object recognition; solid modelling; virtual reality; 3D modeling system; 3D object reconstruction; block arrangement; block construction; multiviewpoint camera; real world; tele-immersive environment; toy block; virtual object reconstruction; Cameras; Communication industry; Computer performance; Hardware; Humans; Image reconstruction; Printers; Proposals; Prototypes; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Systems, 2005. Proceedings. 11th International Conference on
Conference_Location
Fukuoka
ISSN
1521-9097
Print_ISBN
0-7695-2281-5
Type
conf
DOI
10.1109/ICPADS.2005.295
Filename
1524290
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