DocumentCode
2287056
Title
Mechanics modeling for virtual interactive environments
Author
Delannoy, Jean-Christian ; Petriu, Emil M. ; Wide, Peter
Author_Institution
Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont., Canada
fYear
2003
fDate
20-21 Sept. 2003
Firstpage
55
Lastpage
59
Abstract
Many of the virtual environments on the market today only account for 3D geometry and lighting of objects. These environments may appear realistic in a static domain but when the objects are set into motion the object´s movements often appear unnatural. This paper presents algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects, and by basing the virtual world on sensor information provided by objects in the real world.
Keywords
computer animation; realistic images; virtual reality; 3D geometry; animation techniques; mechanical behaviors; mechanical properties; mechanics modeling; object lighting; object movements; sensor information; virtual interactive environments; virtual reality; virtual world; Animation; Computer aided manufacturing; Drag; Elasticity; Equations; Friction; Information technology; Torque; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings. The 2nd IEEE Internatioal Workshop on
Print_ISBN
0-7803-8108-4
Type
conf
DOI
10.1109/HAVE.2003.1244725
Filename
1244725
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