• DocumentCode
    2287056
  • Title

    Mechanics modeling for virtual interactive environments

  • Author

    Delannoy, Jean-Christian ; Petriu, Emil M. ; Wide, Peter

  • Author_Institution
    Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont., Canada
  • fYear
    2003
  • fDate
    20-21 Sept. 2003
  • Firstpage
    55
  • Lastpage
    59
  • Abstract
    Many of the virtual environments on the market today only account for 3D geometry and lighting of objects. These environments may appear realistic in a static domain but when the objects are set into motion the object´s movements often appear unnatural. This paper presents algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects, and by basing the virtual world on sensor information provided by objects in the real world.
  • Keywords
    computer animation; realistic images; virtual reality; 3D geometry; animation techniques; mechanical behaviors; mechanical properties; mechanics modeling; object lighting; object movements; sensor information; virtual interactive environments; virtual reality; virtual world; Animation; Computer aided manufacturing; Drag; Elasticity; Equations; Friction; Information technology; Torque; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Their Applications, 2003. HAVE 2003. Proceedings. The 2nd IEEE Internatioal Workshop on
  • Print_ISBN
    0-7803-8108-4
  • Type

    conf

  • DOI
    10.1109/HAVE.2003.1244725
  • Filename
    1244725