• DocumentCode
    2299680
  • Title

    Effect of Computer-Based Video Games on Children: An Experimental Study

  • Author

    Tsung-Yen Chuang ; Wei-Fan Chen

  • Author_Institution
    Inf. & Learning Technol., Tainan Nat. Univ., Taiwan
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    114
  • Lastpage
    118
  • Abstract
    This experimental study investigated whether computer-based video games facilitate children´s cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children´s learning achievement. One major research null hypothesis was tested: no statistically significant differences in students´ achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer-based video game. One hundred and eight third-graders from a middle/high socio-economic standard school district in Taiwan participated in the study. Results indicate that computer-based video game playing not only improves participants´ fact/recall processes (F=5.288, p<;.05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F=5.656, p<;.05).
  • Keywords
    computer aided instruction; computer games; children cognitive learning; computer-assisted instruction; computer-based video game; instructional delivery strategy; instructional treatment; problem-solving skill; socio-economic standard school; Computer aided instruction; Computer science education; Educational institutions; Fires; Games; Mathematics; Problem-solving; Psychology; TV; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.24
  • Filename
    4148840