• DocumentCode
    2299715
  • Title

    A Brief Review of Digital Games and Learning

  • Author

    Hui-Chun Hsiao

  • Author_Institution
    Pennsylvania State Univ., USA
  • fYear
    2007
  • fDate
    26-28 March 2007
  • Firstpage
    124
  • Lastpage
    129
  • Abstract
    Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, provided is a brief account of academic arguments regarding digital games and learning.
  • Keywords
    computer aided instruction; computer games; academic argument; digital games; educational context; game format; learning tool; play activity; virtual learning context; Computer science; Computer science education; Conferences; Educational institutions; Environmental economics; Feedback; Games; Social network services; Space technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
  • Conference_Location
    Jhongli City
  • Print_ISBN
    0-7695-2801-5
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2007.3
  • Filename
    4148842