DocumentCode
2299715
Title
A Brief Review of Digital Games and Learning
Author
Hui-Chun Hsiao
Author_Institution
Pennsylvania State Univ., USA
fYear
2007
fDate
26-28 March 2007
Firstpage
124
Lastpage
129
Abstract
Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, provided is a brief account of academic arguments regarding digital games and learning.
Keywords
computer aided instruction; computer games; academic argument; digital games; educational context; game format; learning tool; play activity; virtual learning context; Computer science; Computer science education; Conferences; Educational institutions; Environmental economics; Feedback; Games; Social network services; Space technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on
Conference_Location
Jhongli City
Print_ISBN
0-7695-2801-5
Type
conf
DOI
10.1109/DIGITEL.2007.3
Filename
4148842
Link To Document