• DocumentCode
    2303554
  • Title

    Phusis cloth: A physics engine for real-time character cloth animation

  • Author

    Liu, Chang ; Ji, Xiang ; Cao, Yue ; Xu, Quan ; Chen, Leiting

  • Author_Institution
    School of Computer Science & Engineering, University of Electronic Science and Technology of China, Digital Media Technology Key Laboratory of Sichuan, Chengdu, China
  • fYear
    2012
  • fDate
    29-31 Dec. 2012
  • Firstpage
    1578
  • Lastpage
    1582
  • Abstract
    Cloth simulation is a significant technique of physical animation, which can produce realistic cloth animation. However, previous methods scarcely generate convincing garment animation in real time, and require much numerical calculation. In this paper, we introduce an original algorithm, which reduces requisite simulation springs by half, guarantees expeditious numerical evaluation. The Verlet integration is used for describing kinetic springs which are substructures of deformable objects. After that, we do the collision handling by AABB collision detection and response. Finally handled quantitative data of garment and virtual character animation are delivered to rendering pipeline for displaying. This system provides corresponding APIs which offer distinct geometry simplification methods and collision properties. It is convenient for users to adjust environment parameters and observe rendering effects. Our method is efficacious and straightforward to achieve acceptable simulation effects without complex processing.
  • Keywords
    Physics engine; cloth simulation; collision detection; geometry modeling; verlet integration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
  • Conference_Location
    Changchun, China
  • Print_ISBN
    978-1-4673-2963-7
  • Type

    conf

  • DOI
    10.1109/ICCSNT.2012.6526221
  • Filename
    6526221