DocumentCode
2303554
Title
Phusis cloth: A physics engine for real-time character cloth animation
Author
Liu, Chang ; Ji, Xiang ; Cao, Yue ; Xu, Quan ; Chen, Leiting
Author_Institution
School of Computer Science & Engineering, University of Electronic Science and Technology of China, Digital Media Technology Key Laboratory of Sichuan, Chengdu, China
fYear
2012
fDate
29-31 Dec. 2012
Firstpage
1578
Lastpage
1582
Abstract
Cloth simulation is a significant technique of physical animation, which can produce realistic cloth animation. However, previous methods scarcely generate convincing garment animation in real time, and require much numerical calculation. In this paper, we introduce an original algorithm, which reduces requisite simulation springs by half, guarantees expeditious numerical evaluation. The Verlet integration is used for describing kinetic springs which are substructures of deformable objects. After that, we do the collision handling by AABB collision detection and response. Finally handled quantitative data of garment and virtual character animation are delivered to rendering pipeline for displaying. This system provides corresponding APIs which offer distinct geometry simplification methods and collision properties. It is convenient for users to adjust environment parameters and observe rendering effects. Our method is efficacious and straightforward to achieve acceptable simulation effects without complex processing.
Keywords
Physics engine; cloth simulation; collision detection; geometry modeling; verlet integration;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Network Technology (ICCSNT), 2012 2nd International Conference on
Conference_Location
Changchun, China
Print_ISBN
978-1-4673-2963-7
Type
conf
DOI
10.1109/ICCSNT.2012.6526221
Filename
6526221
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