DocumentCode
2305794
Title
An Agent Framework for a Modular Serious Game
Author
Jepp, Pauline ; Fradinho, Manuel ; Pereira, João Madeiras
Author_Institution
INESC, ID, Lisbon, Portugal
fYear
2010
fDate
25-26 March 2010
Firstpage
19
Lastpage
26
Abstract
The architecture described in this paper provides emotional, believable agents for a serious game environment. Agents are designed to help players learn skills and to evaluate performance. The framework has been designed with a close connection to the development of other system components: the Game Engine for creating the virtual world; the Narrative Engine for driving the story; and the Dialogue System for communication. In order to provide a synchronized, intelligent solution it is essential to adapt traditional designs for independent components to consider the system as a whole. Effective communication and synchronization between system components is created by introducing a new system element: the Translation Engine. In this paper we describe the Agent Framework and associated services within the Translation Engine. This includes communication to other relevant system components but the components themselves are treated as black boxes.
Keywords
computer games; multi-agent systems; agent framework; dialogue system; game engine; game environment; modular serious game; narrative engine; synchronization; translation engine; virtual world; Collaboration; Communication effectiveness; Communication system control; Engines; Humans; Multiagent systems; Project management; Real time systems; Technological innovation; Visualization; Multi-Agent Systems; Serious Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2010 Second International Conference on
Conference_Location
Braga
Print_ISBN
978-1-4244-6331-2
Electronic_ISBN
978-1-4244-6332-9
Type
conf
DOI
10.1109/VS-GAMES.2010.25
Filename
5460172
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