• DocumentCode
    2321685
  • Title

    Face It: 3D Facial Reconstruction from a Single 2D Image for Games and Simulations

  • Author

    Kirtzic, J. Steven ; Daescu, Ovidiu

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Texas at Dallas, Richardson, TX, USA
  • fYear
    2011
  • fDate
    4-6 Oct. 2011
  • Firstpage
    244
  • Lastpage
    248
  • Abstract
    An ongoing challenge with game and simulation design is immersion. Users want to feel as though the avatars that they see on screen are themselves and that the experiences of their avatars are their own. To that end, much work has been done in the area of 3D facial reconstruction for the purpose of inserting one´s own likeness into a game or simulation. However, most existing methods require a minimum of two images and complex computations to produce the 3D head mesh. In this paper we propose a simple method for 3D facial reconstruction that renders the face mesh as a terrain using a single input image and minimal computation. This results in a fast and lightweight facial reconstruction that is highly portable and has a wide variety of applications.
  • Keywords
    avatars; computer games; face recognition; image reconstruction; rendering (computer graphics); 3D facial reconstruction; avatar; face mesh rendering; game design; simulation design; single 2D image; Computational modeling; Face; Games; Gray-scale; Rendering (computer graphics); Solid modeling; Three dimensional displays; 2D image; 3D facial reconstruction; terrain rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2011 International Conference on
  • Conference_Location
    Banff, ON
  • Print_ISBN
    978-1-4577-1453-5
  • Type

    conf

  • DOI
    10.1109/CW.2011.43
  • Filename
    6079373