DocumentCode
2325699
Title
Trinocular stereo: a real-time algorithm and its evaluation
Author
Mulligan, Jane ; Isler, Volkan ; Daniilidis, Kostas
Author_Institution
Dept. of Comput. Sci., Colorado Univ., Boulder, CO, USA
fYear
2001
fDate
2001
Firstpage
10
Lastpage
17
Abstract
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data at high frame rates, since participants cannot easily communicate if the processing cycle or network latencies are long. Moreover errors in new stereoscopic views of the remote 3D-world should be hardly perceptible. To achieve the required speed and accuracy, we use trinocular stereo, a matching algorithm based on the sum of modified normalized cross-correlations, and subpixel disparity interpolation. To increase speed we use Intel IPL functions in the pre-processing steps of background subtraction and image rectification as well as a four-processor parallelization. To evaluate our system we have developed a testbed which provides a set of registered dense "ground-truth" laser data and image data from multiple views
Keywords
stereo image processing; virtual reality; 3D-world; computer vision; matching algorithm; normalized cross-correlations; subpixel disparity interpolation; tele-immersion; telepresence applications; trinocular stereo; Cameras; Computer science; Computer vision; Delay; Glass; Image reconstruction; Layout; Polarization; Stereo image processing; Stereo vision;
fLanguage
English
Publisher
ieee
Conference_Titel
Stereo and Multi-Baseline Vision, 2001. (SMBV 2001). Proceedings. IEEE Workshop on
Conference_Location
Kauai, HI
Print_ISBN
0-7695-1327-1
Type
conf
DOI
10.1109/SMBV.2001.988758
Filename
988758
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