DocumentCode
2334948
Title
EVCCM: An Efficient VOIP Congestion Control Mechanism
Author
Cao, Ming ; Otrok, Hadi ; Zhu, Benwen ; Mohammed, Noman ; Bhattacharya, Prabir
Author_Institution
Comput. Security Lab., Concordia Inst. for Inf. Syst. Eng. (CIISE, Montreal, QC
fYear
2008
fDate
Nov. 30 2008-Dec. 4 2008
Firstpage
1
Lastpage
5
Abstract
Voice over Internet protocol (VOIP) technology has been widely adopted in communication middleware systems that allow service providers to construct web based applications, such as Web conference systems (WebEx, Gotomeeting), IP based call centers and Web chatting. VOIP is vulnerable to network congestion if too many users access the Web service based VOIP at the same time, especially the services that coordinate with video transmission. VOIP signaling is usually implemented in User Datagram Protocol (UDP). Since UDP cannot verify the packets arrival, the congested network causes IP packets to be lost, delayed or even denial of service and greatly damages the service providers´ reputation. We apply mechanism design, an application of game theory, to VOIP middleware management to defend such congested phone calls. Using the proposed model, users play their best options (ex: voice quality and price) to connect to the service. Service providers will provide users´ service based on the users´ options to maximize service providers´ benefits, such as the number of active online users, service fee and system resource usage, to defend the congestion in the network and improve the network performance. In particular, our proposed model is a win-win solution in the way that maximizes both users and service providers´ benefits. Finally, empirical results are provided to support our solution.
Keywords
Internet telephony; Web services; game theory; middleware; telecommunication computing; EVCCM; Gotomeeting; IP based call centers; User Datagram Protocol; VOIP congestion control mechanism; VoIP; Web chatting; Web conference systems; Web service; WebEx; communication middleware systems; game theory; video transmission; voice over Internet protocol technology; Access protocols; Communication system traffic control; Game theory; Internet telephony; Middleware; Quality of service; Real time systems; System performance; Throughput; Videoconference;
fLanguage
English
Publisher
ieee
Conference_Titel
GLOBECOM Workshops, 2008 IEEE
Conference_Location
New Orleans, LO
Print_ISBN
978-1-4244-3061-1
Electronic_ISBN
978-1-4244-3062-8
Type
conf
DOI
10.1109/GLOCOMW.2008.ECP.26
Filename
4746611
Link To Document